mdl::adobe::anisotropy

Definitions:

[1/1] ‘mdl::adobe::anisotropy::anisotropy_conversion(float,float,float,float3)’

  • Description: ‘Convert scalar anisotropy controls into vectorized ones’

  • SDPropertyCategory = ‘Input’
    • ‘roughness’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Label: ‘Roughness’

      • Description: ‘Roughness of the surface reflections.’

      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘anisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Label: ‘Specular Anisotropy Level’

      • Description: ‘Anisotropy of surface specular layer reflections. (0 = isotropic)’

      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘anisotropy_rotation’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Label: ‘Specular Anisotropy Angle’

      • Description: ‘Rotation of anisotropy of surface specular layer, normalized from [0,360°] counterclockwise to [0,1].’

      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___149) [CONNECTABLE]
      • Description: ‘Tangent to align the anisotropy with. “coordinate_source” or “coordinate_projection” are possible sources’

      • Types:
        • ‘float3’ (SDTypeFloat3)

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::base::anisotropy_return’ (SDTypeStruct)