mdl::adobe::anisotropy¶
Definitions:¶
[1/1] ‘mdl::adobe::anisotropy::anisotropy_conversion(float,float,float,float3)’¶
Description: ‘Convert scalar anisotropy controls into vectorized ones’
- SDPropertyCategory = ‘Input’
- ‘roughness’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Roughness’
Description: ‘Roughness of the surface reflections.’
- Types:
‘float’ (SDTypeFloat)
- ‘anisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Specular Anisotropy Level’
Description: ‘Anisotropy of surface specular layer reflections. (0 = isotropic)’
- Types:
‘float’ (SDTypeFloat)
- ‘anisotropy_rotation’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Specular Anisotropy Angle’
Description: ‘Rotation of anisotropy of surface specular layer, normalized from [0,360°] counterclockwise to [0,1].’
- Types:
‘float’ (SDTypeFloat)
- ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___149) [CONNECTABLE]
Description: ‘Tangent to align the anisotropy with. “coordinate_source” or “coordinate_projection” are possible sources’
- Types:
‘float3’ (SDTypeFloat3)
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::base::anisotropy_return’ (SDTypeStruct)